Had to change the game for tiling because colour collision doesn't allow for falling (or if it does i cant figure it out). And i just moved over to XNA 4.0 for some of the features and now i have a list of errors the length of my arm.
This is what it is all about!
This is just a small blog to chart the progress of the game i shall be creating for LD#21.
Sunday, 21 August 2011
Saturday, 20 August 2011
first level Second design.
So im thinking that i might just end up making a bog standard platformer layout, but add other things into it.
Here is the reworked first level.
Its not much, but what can you do.
Here is the reworked first level.
Its not much, but what can you do.
First level- first design.
Have just finished doing a quick mock up of the first (tutorial) level for the game.
It has a platform base onto it this is just to let people get used to the controls.
It has a platform base onto it this is just to let people get used to the controls.
6 and a half hours in (almost)
So far I have managed to get the scrolling and animation working for the player and I am working on getting the collision detection with the floor to make later levels easier to implement.
I have done the assets for the first level and finished the walk animation for the player. All in all its going quite well I think (touchwood) but I still need to get a lot of it done as I have a 7 hour gap for other things on Sunday when I should be polishing it off. Still have Sunday night though . . .
I have done the assets for the first level and finished the walk animation for the player. All in all its going quite well I think (touchwood) but I still need to get a lot of it done as I have a 7 hour gap for other things on Sunday when I should be polishing it off. Still have Sunday night though . . .
Finished walk animation.
Walk animation - Beta
So an update on how the game is going.
I've decided to use the same sort of character that I used for my Uni project but I needed to update the walk animation cause it look pretty awful. This is the first attempt at the changed walk.
Its only in Beta at the moment so it has a scope to change once I implement it into the game.
Also starting to work on the other Assets of the game.
Shall keep this posted.
I've decided to use the same sort of character that I used for my Uni project but I needed to update the walk animation cause it look pretty awful. This is the first attempt at the changed walk.
Its only in Beta at the moment so it has a scope to change once I implement it into the game.
Also starting to work on the other Assets of the game.
Shall keep this posted.
Well here goes!
The theme is Escape, LD#21 is a GO!
Ideas running through my head but I think I have mine organised. Not to storyboard and brainstorm level designs and that. Think it shall be a platformer as I know how to do them and they seem to be a popular choice.
47 hours, 25 mins left to go!
Ideas running through my head but I think I have mine organised. Not to storyboard and brainstorm level designs and that. Think it shall be a platformer as I know how to do them and they seem to be a popular choice.
47 hours, 25 mins left to go!
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